Free Web Hosting by Netfirms
Web Hosting by Netfirms | Free Domain Names by Netfirms

Logo.gif (30936 bytes)

Main
   Main
 

   News
 

   Gameboy Games
 

   Nintendo64 Games
 

   Gamecube Games
 

   Trading Card Game Set List
 

   Hardware
 

   Anime
 

   Fan Files
 

   Downloads
 

   Pokemon Links
 

   Site Stats

 

   AdSense

 

   Awards

Click 2 Vote For PHQ
Past Awards
 
  bullet.gif (160 bytes) Pokemon Pinball - Cheats/Hints

Faster ball upgrade:
Press Left to move the light when the Pokeball hits the first three lights at the top. It can also be moved by pressing A.

Moving Pokemon in Pokedex:
Select an unevolved basic Pokemon, then press Start to watch it move in the Pokedex. Note: This trick only works when the game is played in a Game Boy Color system.

Pokedex record:
Enter the Pokedex and press Select to view how many Pokemon have been obtained and seen. The ones you have seen in your Pokedex are shadows.

Hint: Reset high scores:
The instruction manual that comes with the game contains an error. The correct way to reset the high scores data is as follows. Press B at the title screen to enter the high scores table. Press Up + Select. The "Delete Data?" message will appear. Press A to reset the high scores to the presets, or press B to cancel and return to the high scores table.

Hint: Tilts:
Press Down to right tilt, B to left tilt, or Select to up tilt.

Hint : Extra ball:
To get a extra ball, get Pikachu to shock the ball twenty to thirty times. To make it easier, try to get "Double Pikachu".

Hint: Unlimited balls:
To keep your ball from dropping, repeatedly tilt the table as the ball starts to fall down the hole. If done correctly, the ball should pop back out.

Hint: Great, Ultra, and Master Balls:
To get a Great, Ultra, or a Master ball, light up the three lights at the top of either table. You do this by touching the small rectangles directly under the lights. The lights can be moved by pressing A. You can go through the same rectangle and still go from a Great Ball to an Ultra Ball to a Master Ball.

Hint: Recommended controls:
Set the game controls to the following effective and practical configuration.

A: Right flipper
B: Left flipper
Up: Tilt/bump table up
Left: Tilt/bump table left
Right: Tile/bump table left

Hint: Bonus levels:
Bonus levels are unlocked by capturing three Pokemon in the same location without getting a "Game Over" screen or changing to a different location before returning. If this is accomplished a hole marked "Go To Bonus" will appear. Enter the hole to reach the bonus level. The Red pinball machine has a Diglett's Cave bonus level, and the and blue pinball machine has a Meowth's House bonus level.

Hint: Fast bonus round:
To get to a bonus round quickly, on either field catch one Pokemon. This may take some patience. On the red field, wait for Ditto to move and on the blue field wait for the arrow to point to Slowbro. When this happens, shoot the ball into the hole on the red filed. On the blue field, shoot the ball into Slowbro's mouth. Choose to evolve the Pokemon you have caught. When you are done evolving it, shoot the ball into the hole that appeared when you evolved your Pokemon. Note: You must evolve your Pokemon to do this trick. You also have to get the ball in the hole if you want to go to the bonus round.

Hint: Double Cave prizes:
Light up the letters C, A, V, and E to unlock the Cave bonus, but do not enter. Light up the same letters again, then enter the Cave to collect double the amount of prizes. For example, when you get the ball saver bonus will be for 60 seconds instead of 30 seconds.

Easy Cave bonus:
Charge up Pikachu's kickback by doing a loop-de-loop around the outside of the board. It should start a spinner, which will charge Pikachu. Then, when the ball falls down to the bottom of the screen and bumps Pikachu, he will do a Pikachu kickback. At this time, flip the flippers so that the blank spot is over Pikachu's head. You have to be quick so that the ball will go through the blank spot.

Hint: Mew:
Mew is a bonus character that is worth a lot of points. In red, go to the Digglett, Gengar, and Mewtwo Stages, then do that again. In blue, go to Meowth, Seel, Mewtwo Stages twice. Go to Indigo Plateau in map mode. Go into a get mode to have a 6% chance of Mew appearing. Hit the Mew with the Pokeball for the bonus points.

After playing the Mewtwo bonus stage three times, try to go to the Indigo Plateau. Mew will appear there. Although you can see him. you still have to attack him over 50 times before he will be captured.

Hint: Zapdos:
To get Zapdos, the legendary bird of thunder, go to Lavendar Town on the Red game board. Make sure all of the arrows to the right loop are lit up and none are blinking. To light them up, shoot the Pokeball through the right loop. Then, shoot the Pokeball into Bellsprout's mouth to have a good chance to find Zapdos.

Hint: Secret Mewtwo bonus stage:
Complete both bonus stages in the machine that you are playing. In red, clear the Digglett and Gengar Stage. In blue, clear Meowth and Seel stage. Then, when you catch three more Pokemon or get a chance for another slot, you can reach the Secret Mewtwo bonus stage.

Once in the stage, hit Mewtwo as much as possible. If he is hit enough times, he will stop creating the balls. When this happens, you can hit him three more times to clear the stage. However, do not do this, since it will start the cycle over again. By leaving the Mewtwo stage uncleared, you may keep returning to it and get higher scores.

Hint: Special stages:
In order to get a special stage you have to catch three Pokemon in one place. For example, if you catch Pikachu, Pidgey, and another Pidgey in Viridian forest, without getting a "game over", or switching to somewhere then back again, a hole marked "Go To BONUS" will appear. Enter and you will be in the stage. The Red field Bonus Stage is Diglett's Cave and the Blue field Bonus Stage is Meowth's House.

Hint: Getting all of Eevee's evolved forms easily:
First, capture an Eevee. Then in the evolution stage, hit one of the arrows and reveal either a Thunder Stone, Fire Stone, or Water Stone. If you get a stone you do not need, allow the time to expire and repeat the process until a desired stone is obtained. This is an easier than resetting the game or catching many Eevees because of their rarity.

Hint: Getting past the Cloysters or Voltorbs:
If you caught in the Cloysters or Voltorbs, hold B + Down to fall through.

Hint: Evolve Pokemon in the red field:
Shoot the Pokeball through the left outside loop. Each time it passes through the loop, one evolution arrow will light. When all three arrows are lit, shoot the ball into the Evolution cave. Then, choose the Pokemon to be evolved. For example, if you choose Shellder, make the Pokeball hit all three Water Stones, then shoot the ball into the hole in the middle of the field.

Try the following trick if you are having trouble hitting the ball up the outer left loop four times. Whenever the ball is initially released into the field (when a new ball is sent or your ball is saved), the ball will bounce up near the edge of the right flipper. While the ball is in limbo, press Down to shake the field left four times: once while the ball is rising, at its peak, and twice on the way down. Hit the ball with the right flipper as soon as it is in range. The tip of the flipper will strike the ball and it will always go up the outer left loop. Another way is to stop the ball and hold it with the left flipper up. The ball will spin counter-clockwise while it is still. Now, release and immediately hit the left flipper. The ball should roll a pixel or two down the flipper before shooting straight up the Evolution Lane.

Hint: Evolve Pokemon in the blue field:
Shoot the Pokeball through the left loop. Each time the Pokeball passes through the loop, one evolution arrow will light. When all three arrows are lit, shoot your ball into Slowpoke's mouth. Then, choose the Pokemon to be evolved. For example, if you choose Pikachu, make the Pokeball hit all three Thunder Stones, then shoot the ball in the hole in the middle of the field.

Hint: Easier way to evolve Pokemon:
After entering Evolution Mode, quickly hit the buttons with the flashing arrows next to them. Do not try to raise Pikachu's lightning meter. The "Ball Saver" will stay lit for awhile. During this time, after hitting a button with a flashing arrow, allow the ball to move below the flippers. After the ball is launched, if the item you are looking for is near the top, you will have a good chance of getting it. Note: If this is attempted, always make sure that the "Ball Saver" is not going to run out.

Hint: Special Evolution bonus:
Get into evolution mode. Get the menu and select a Pokemon that has a star. Go through the entire evolution process. After the Pokemon evolves, a special evolution bonus worth 10,000,000 will be awarded.

Hint: Easy points:
Go to options, then enter the Key Config. section. Set all of the controls (Left Flipper, Ball Start, Right Tilt) except "Menu" to A (or any other preferred button), then start playing.

Hint: Easy 10 million point bonus:
Upgrade your Pokeball all the way to a Masterball by turning on all the lights on the top half of a board. Then, try to upgrade it one more time. This is much easier than having to evolve a Pokemon with a star next to its name.

Hint: Easy Pokemon capture:
Hit a Voltorb or Shellder, then hold A or B when their shadows appear.

Hint: Finding rare Pokemon:
On the third ball, light up all the "GET" lights and enter the hole. This will increase the chance that rare Pokemon will appear.

Hint: Finding Pokemon:
Each Pokemon has a particular location where they like to hide. Note: There are more Pokemon in each area but those are the ones that you will find most often.

Red field
Pallet Town: Charmander, Rattata, Nidoran (M), and Poliwag
Viridan Forest: Weedle, Pidgey, and Pikachu
Pewter City: Spearow, Jigglypuff, Ekans, and Magikarp
Cerulean City: Oddish, Mankey, Jynx, and Abra
Vermilion City Seaside: Shellder, Krabby, Ekans, and Farfetch'D
Rock Mountain: Voltorbe, Diglett, and MrMime
Lavender Town: Gastly, Magnemite, Cubone, Electabuzz, and Zapdos
Cycling Road: Spearow, Doduo, Lickitung, and Snorlax
Safari Zone: Paras, Rhyhorn, and Chansey
Seafoam Islands: Horsea, Staryu, Seel, and Articuno
Cinnabar Island: Ponyta, Growlithe, Omanyte, and Kabuto
Indigo Plateau: Machop, Onix, and Ditto

Blue field
Viridan City: Squirtle, Nidoran (M), and Bulbasaur
Viridian Forest: Caterpie, Rattata, and Pikachu
Mt Moon: Zubat, Paras, and Clefairy
Cerulean City: Bellsprout, Meowth, Jynx, and Abra
Vermilion City Streets: Shellder, Krabby, Farfetch'D, and Sandshrew
Rock Mountain: Diglet, Voltorbe, and MrMime
Celadon City: Mankey, Meowth, Eevee, and Porygon
Fuchsia City: Magikarp, Goldeen, Kangashan, and Exeggcute
Safari Zone: Doduo, Nidoran (F), and Chansey
Saffron City: Ekans, Sandshrew, Hitmonchan, and Hitmonlee
Cinnabar Island: Ponyta, Koffing, Aerodactyl, and Magmar
Indigo Plateau: Geodude, Ditto, Moltres, and Mewtwo

Slot bonus effects:

Small: get a 100-900 point bonus
Big: get a 1,000,000-9,000,000 point bonus
Ball Saver: turns the ball saver on under your flippers
Ball Upgrade: you ball upgrades one level
Bonus Multiplier-the number shown will be added to your bonusmultiplier
EvoModeStart: starts the evolution mode
Twin Pikachus: gives you left and right pikachu kickback till you lose your ball
Extra Ball (rare): gives you one extra ball
GoToBonus: proceed to a bonus stage

Sunday, May 12, 2002

Affiliates
   Affiliates
PPN Top 50
 

   Future Episode MQ30

Beauty Is Skin Deep
Finally reaching the outskirts of Blackthorn City, Ash pushes to quickly seek out the gym where he hopes to earn his final Johto badge. Before he has the opportunity, he chances into a Dratini and learns that its eager trainer, Clair, is in fact the Blackthorn Gym leader.
Airs May 31, 2003

 

   Future Episode MQ40

Fangs For Nothin!
Team Rocket steal the Dragon Fang as Ash begins his battle for the final Johto badge with Clair. Then TR get Dragonite on their side to help them escape.
Airs May 07, 2003

 

   Future Episode MQ41

Great Bowls Of Fire
Ash's Charizard flys in and lands on Ash. Leeza also lands in on Charla who is in love with Charizard. Rocket find a bowl in a Dragon Shrine which upsets Dragonite and causes a fire in a field. So Ash, Leeza and Clair set to put out the fire to save wild Pokemon. After the fire is put out, TR is greatful that they were saved from the fire. Dragonite is under an attack rage and starts attacking Clair, Ash and the gang. This leads to a battle between Dragonair and Charizard versus Dragonite which ends his attack rage.
Airs March 14, 2003

 

   Future Episode MQ42

Better Eight Than Nothin
Ash's battle with Claire begins right away and Ash uses Snorlax, Pikachu and Charizard. Meanwhile, Team Rocket dig underground to get back the Dragon Fang but end up meeting Charla. Ash wins his 8th gym badge and is allowed to enter the Johto League as Leeza, Charla and Ash's Charizard fly off.
Airs March 21, 2003

 

   Poll

Got Cube?

Do you own a Gamecube?



Current Results

 

   Future Release Dates

   bullet.jpg (671 bytes) GC GB Player June 17
   bullet.jpg (671 bytes) Pokemon Collosseum ???

 

   Yahoo Top 10

Week Ending Feb 8, 2003

::01 Matrix

-

::02 Sims -
::03 GTA:VC
::04 Pokemon
::05 Matrix Cheats
::06 Pac-Man
::07 Final Fantasy
::08 Ragnorok Online
::09 Rise Of Nations
::10 Bubble Trouble
 

Pokemon Headquarters

Topsites

PPN Top 50

Topsites


The entire contents of this Web site, unless otherwise noted, are Copyright © 2002-2006 Pokemon Headquarters. All Rights Reserved. ™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products. This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo, Wizards of the Coast, Creatures, or GAMEFREAK. It has been created for the sole purpose of entertainment, and knowledge. Reproduction in whole or in part in any form without consent from Pokemon Headquarter is prohibited.
Pokemon, Gameboy, and Gotta catch 'em all! are registered trademarks of Nintendo