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  bullet.gif (160 bytes) Gamecube Specs

MPU ("Microprocessor Unit")*

Custom IBM Power PC "Gekko"

Manufacturing process

0.18 micron IBM copper wire technology

Clock frequency

485 MHz

CPU capacity

1125 Dmips (Dhrystone 2.1)

Internal data precision

32-bit Integer & 64-bit floating-point

External bus

1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)

Internal cache

L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)

System LSI

Custom ATI/Nintendo "Flipper"

Embedded frame buffer

Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)

Embedded texture cache

Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)

Texture read bandwidth

10.4GB/second (Peak)

Main memory bandwidth

2.6GB/second (Peak)

Pixel depth

24-bit color, 24-bit Z buffer

Image processing functions

Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Sound Processor

custom Macronix 16-bit DSP

Instruction Memory

8KB RAM + 8KB ROM

Data Memory

8KB RAM + 4KB ROM

Clock Frequency

81 MHz

Performance

64 simultaneous channels, ADPCM encoding

Sampling Frequency

48KHz

System Floating-point Arithmetic Capability

10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)

Real-world polygon

6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

System Memory

40MB

Main Memory

24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency

A-Memory

16MB (81MHz DRAM)

Disc Drive

CAV (Constant Angular Velocity) System

Average Access Time

128ms

Data Transfer Speed

16Mbps to 25Mbps

Media

3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity

Input/Output

Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1

Power Supply

AC Adapter DC12V x 3.25A

Main Unit Dimensions

4.3"(H) x 5.9"(W) x 6.3"(D)

Wednesday, February 05, 2003

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PPN Top 50
 

   Future Episode MQ30

Beauty Is Skin Deep
Finally reaching the outskirts of Blackthorn City, Ash pushes to quickly seek out the gym where he hopes to earn his final Johto badge. Before he has the opportunity, he chances into a Dratini and learns that its eager trainer, Clair, is in fact the Blackthorn Gym leader.
Airs May 31, 2003

 

   Future Episode MQ40

Fangs For Nothin!
Team Rocket steal the Dragon Fang as Ash begins his battle for the final Johto badge with Clair. Then TR get Dragonite on their side to help them escape.
Airs May 07, 2003

 

   Future Episode MQ41

Great Bowls Of Fire
Ash's Charizard flys in and lands on Ash. Leeza also lands in on Charla who is in love with Charizard. Rocket find a bowl in a Dragon Shrine which upsets Dragonite and causes a fire in a field. So Ash, Leeza and Clair set to put out the fire to save wild Pokemon. After the fire is put out, TR is greatful that they were saved from the fire. Dragonite is under an attack rage and starts attacking Clair, Ash and the gang. This leads to a battle between Dragonair and Charizard versus Dragonite which ends his attack rage.
Airs March 14, 2003

 

   Future Episode MQ42

Better Eight Than Nothin
Ash's battle with Claire begins right away and Ash uses Snorlax, Pikachu and Charizard. Meanwhile, Team Rocket dig underground to get back the Dragon Fang but end up meeting Charla. Ash wins his 8th gym badge and is allowed to enter the Johto League as Leeza, Charla and Ash's Charizard fly off.
Airs March 21, 2003

 

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   Future Release Dates

   bullet.jpg (671 bytes) GC GB Player June 17
   bullet.jpg (671 bytes) Pokemon Collosseum ???

 

   Yahoo Top 10

Week Ending Feb 8, 2003

::01 Matrix

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::02 Sims -
::03 GTA:VC
::04 Pokemon
::05 Matrix Cheats
::06 Pac-Man
::07 Final Fantasy
::08 Ragnorok Online
::09 Rise Of Nations
::10 Bubble Trouble
 

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